AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Sea of solitude chapters2/3/2024 I have to say that the clarity of the messages is sometimes minimized by the game itself and that sometimes the dialogue/or gameplay becomes so tedious that it ruins the next anchor point. A good book to accompany the latter lesson is the War of Art -> Steven Pressfield The game has short chapters which try to convey the following messages/lessons: Listening/Caring about Others, Letting Go, Letting People Evolve/Figure stuff for Themselves, It is not always about you, Change faces resistance and will hurt you and it comes from Within You, Trust yourself the people around you, and that you are never alone. It also emphasizes the Resistance To Change, and that sometimes is better to let go and let people grow themselves instead of being in their face always. Sea of Solitude tries to convey it is more a personal journey and is fitted for teenagers or young adults, who feel alone, anxious, and think too much about themselves instead of listening to the world around them. Without harming or hurting anyone, I could say that this could have been a visual novel and would have managed to deliver the message as good as the game does, without the gamification, but I also understand that without doing a compelling game, people won't pick it up to explore the story. It is a story message-driven game, with functional gameplay that is more interested in providing the means for the message and narrative rather than innovate or provide memorable gameplay. (I am Jack)Ħ0% PCThis game is a mixed experience. By the end I was appreciative of their efforts, if only because towards the end it hit pretty close to home for me. However, I do think it does achieve what it sets out to do and I did 'enjoy' it as a game that explores some difficult things. I guess this makes it more accessible than many such games, which often obsfucate their narrative and message behind a wall of pretension or artiness, but it does occasionally mar the experience for me. It just feels a bit off, like they are trying too hard, and being too literal and employing symbolism that is so obvious it feels almost cringy. However, my main bugbear with it is somewhat harder to pin down. Thematically and aesthetically beautiful, both visually and aurally, it does suffer somewhat from occasionally confusing gameplay and some poor voice acting. As someone who suffers from depression these are all things that I have experienced, and the game does occasionally strike a chord, but at times the point it is trying to make, and the story it is trying to tell, just feels somewhat laboured. It is an abstracted depiction of a personal journey through depression, touching on issues such as bullying, family problems and relationship breakdown, exploring fear, loss, anxiety, grief, guilt, loneliness and ultimately acceptance and understanding. Manuscript Editing assistance by Tricia Riel.Īdditional music licensed through Creative Commons:īrotherhood by Monisplair, Strange Dream by David Hilowitz, Pounded Piano by Podington Bear, Trinity Alps by Podington Bear, Glimmering Perception by Eduardo Romani Capelo, Counting Light by Kai Engel, Universe in Hands by Kai Engel, Cushleake Gorse Fires by Jack Anderton, Discovery by Scott Holmes, Breathe by Cambo, Ground effect by Bio Unit, Her’s by Graffiti Mechanism, A Sea Change by Kyle Preston, Feeling by Borrtex, Tarnish by Podington Bear, Snowmen by Kai Engel, Loaming Pulse by Kail Engel, I can’t Imagine Where I would Be Without It by Chris Zabriskie, Changes by Jim Hall.70% Xbox Series X/SI do rate this game, but I do have mixed feelings about it. Brainiac was created by Otto Binder and Al Plastino. This telling of Superman is an interpretation of the works of many writers and artists.Ĭlark Kent, Martha Kent, Jonathan Kent, Jor-El, and Lora were created by Jerry Siegel and Joe Shuster. The views expressed are not necessarily those held by DC Comics and Warner Media. Son of El is written and produced by Isaac Bluefoot.
0 Comments
Read More
Leave a Reply. |